[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
Re: [pygame] Re:
My recommendation, do this every frame:
key = pygame.key.get_pressed()
for event in pygame.event.get():
if event.type == pygame.QUIT or key[pygame.K_ESCAPE]:
#quit the game
if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
#fire
if key[pygame.K_LEFT]:
#rotate left
if key[pygame.K_RIGHT]:
#rotate right
if key[pygame.K_UP]:
#move forwards
if key[pygame.K_DOWN]:
#move backwards
Note that if you add the line "from pygame.locals import *" to the top of your file, you can rid yourself of those annoying "pygame." things...
Ian