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Re: [pygame] Re: Keeping a sprite on screen with rect.clamp



step = distance / time

On Tue, Aug 17, 2010 at 10:43:30AM +0800, Mark Reed wrote:
> I want to calculate a straight path of points between two points and
> each frame do:
> 
> sprite.x, sprite.y = sprite.path[step]
> step++
> 
> And have the sprite move along that line.  I've lost all basic math
> skills, and don't want to spend an hour debugging such a simple thing.
> 
> Mark
> 
> On Tue, Aug 17, 2010 at 9:41 AM, Luke Paireepinart
> <rabidpoobear@xxxxxxxxx> wrote:
> > Can you be more specific about what you mean? Are you trying to interpolated points between two endpoints or what?
> >
> > Sent from my iPhone
> >
> > On Aug 16, 2010, at 8:13 PM, Mark Reed <markreed99@xxxxxxxxx> wrote:
> >
> >> Anyone have a function for calculating all the points on a line to be
> >> used for sprite movement?
> >>
> >> Mark
> >
> 
>