I started a pygame port based off Marcus's CTypes work. I think it is the best way to go for an SDL 2 pygame.
Some things are harder, like full SDL 2 support would require versions of code on some functions for rastarized, openGL, and DirectX. Things like 'line width' aren't supported, so I had to code those. Not too bad under OpenGL, but the other modes...
Some things are easier. Like scaling bitmaps, something we don't have support for now.
Are there other people that wish to work on it?