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[pygame] Collision bounds smaller than sprite image



I'm currently working on my engine and want to be able to have sprites
with bounding and collision rectangles smaller than their actual
images  In this case, I want their lower areas (ie, their footprint)
to be the "rect" and behave exactly like the rect, but I still want
the whole image to be drawn without any odd behavior.

-- 
Andrew Ulysses Baker
"failrate"