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Re: [pygame] Pgreloaded status?



On, Mon Dec 07, 2009, Daniel McNeese wrote:

> Hey, all.  It's been about half a year since the last alpha of
> pgreloaded, and I was wondering how it's coming along.  Is it ready
> for serious use yet?

Sorry for not keeping you and the branch up to date and informed. The
development slowed down heavily after a serious lack of time (hint:
volunteers to participate in development are highly welcome).

The following modules (from SVN) are mostly ready to be usable:

    pygame2.base
    pygame2.font
    pygame2.colordict
    pygame2.colorpalettes
    pygame2.freetype
    pygame2.sdl
    pygame2.sdlttf
    pygame2.sdlimage

The rest of the modules are partly usable (means: not very well tested
for now) or unusable (major flaws here and there).

The test suite is running into segmentations faults for some platforms
and python versions, but the behaviour cannot be recreated with example
code outside of the tests. No idea, where this comes from, but it does
not seem to have a serious impact at the moment.

Regards
Marcus

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