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Re: [pygame] pykanoid
- To: <pygame-users@seul.org>
- Subject: Re: [pygame] pykanoid
- From: "Glen Wheeler" <wheelege@hotmail.com>
- Date: Fri, 1 Feb 2002 16:36:51 +1100
- Delivered-To: archiver@seul.org
- Delivered-To: pygame-users-outgoing@seul.org
- Delivered-To: pygame-users@seul.org
- Delivery-Date: Fri, 01 Feb 2002 00:42:11 -0500
- References: <1012494319.270.43.camel@hugoboss> <3C597988.9010208@mediaone.net> <3C597CFC.8F33E02A@mrexcessive.net>
- Reply-To: pygame-users@seul.org
- Sender: owner-pygame-users@seul.org
Hey Gang,
I wrote an arkanoid clone (+xtra bits) in Tkinter for the company I work
for (as an example of tkinter/python) - it was called Ponkanoid. Just
thought I'd mention it...this was before I'd discovered pygame, which would
of shortened the code by a factor of about 4 (it was a few thousand lines).
Of course I wouldn't of been able to use it - I was displaying the prowess
of tkinter and python, not pygame :)
Glen
----- Original Message -----
From: "Peter Goode" <peter.goode@mrexcessive.net>
To: <pygame-users@seul.org>
Sent: Friday, February 01, 2002 4:21 AM
Subject: Re: [pygame] pykanoid
> Pete,
> I've got another for you too... early version 0.2
> PyPong, http://www.mrexcessive.net/games/pypong/
>
> sort of pong and breakout combined - probably someone else has done this
> before, but couldn't find.
>
>
> Peter
>
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