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RE: [pygame] Collision Detection -- Part 2



I second that.... same ol' boring job.... connect db/fetch data/process
data/output data/repeat

I don't really use python at the job, but it's just my hobby. I always have
4 concurrent projects laying around... i feel i can do anything



>>>Too good to resist. Apologies in advance :)
>
>>heya simon, thanks for the enthusiasm, but we need a bit more
> discretion
>>and a lot less nip.
>
> Again, apologies if I offended anyone. But seriously, pygame has brought
>
> back the fun into programming for me. For too long now I have been stuck
> in
> a job where I am forced to code ASP, VB, Access, and Jscript. Yes, I
> know I
> am lucky to have a job.
>
> 6 months ago, I discovered Python, not long after that, pygame. Now I am
>
> having all sorts of fun writing my own gui toolkits, learning opengl
> etc.
> Very geeky, yes, but it's what I like to do! Thanks Guido, thanks to the
> SDL guys, and thanks Pete!
> ____________________________________
> pygame mailing list
> pygame-users@seul.org
> http://pygame.seul.org



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