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Re: [pygame] Which resolutions should a game support?
On Fri, 03 Feb 2006 08:37:32 -0800, "Kamilche" <klachemin@xxxxxxxxxxx>
said:
>
> Have you considered making it a windowed app, with an option to go
> fullscreen if requested? That way those who can't quite get to the
> right resolution can still run, albeit not in fullscreen. The fullscreen
> option would still be there for those whose monitors can handle it.
Looks like that might be my only option...