On 2/17/06, Toni Alatalo <antont@xxxxxxxxxxxxx> wrote:
that i dont know. if pyrex was perfect, would it not you just do
the normal
set([1,2,3]) - other_set ..business and generate those to the
equivalent PyC
function calls?
My understanding is that Pyrex does not do this yet. I'd love to be
wrong, though (I mean it generates the PyObject_ calls, sure, but that
probably has quite a lot of overhead compared to using PyDict et al
directly).
there are two pyrex-written python opengl engines, you know?
soya3d and
spineless.. soya3d goes i think even too far in writing everything
in pyrex,
on the one hand things like SDL (it does not use pygame), but even
Shape.Get() implementation that can open blender to convert
a .blend to
soya-data first.. spineless is much different, uses pygame for sdl
and
implements more things in py, and just some things in pyrex.
soya3d is
complete, spineless incomplete and even abandoned? but nicer code
afaik.
Thanks! I'll take a look at Spineless and Soya sources.
--
Sami Hangaslammi