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Re: [pygame] simple examples
Mikhail Ramendik wrote:
Actually I do plan to have a different picture for each sprite. So I was
planning to use the Sprite class to store the pictures and coordinates, and
only do the blit in the main loop.
As for moving position by speed - I would somehow need to coordinate it with
real time as "speed per loop" seems somewhat meaningless.
I am a total beginner in pygame and that's why I hoped to see an example.
Right now I am not even sure how the main loop should be constructed.
(I really am only doing it because I have a kid unedr 3 yo, and all the
Linux "games for small children" rely on the mouse - which my kid does not
grok, and I see his point, the mouse thing is really way less "natural" than
keys. My aim is to do enough for my son's fun - then I'll just release the
code, perhaps someone else will want it).
I would suggest downloading the Pygame 1.7 source from www.pygame.org
and looking at the examples directory. It includes Aliens, which has
several kinds of moving sprites and uses the arrow keys to move the gun.
The source also contains the Pygame documentation, which has several
tutorials.
--
Lenard Lindstrom
<len-l@xxxxxxxxx>