[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] tween engines in pygame?



Hi,

you can follow the method in this tutorial:
http://www.pygame.org/docs/tut/MoveIt.html

Also this one explains how different interpolators work, for smoothing
in and out:
http://sol.gfxile.net/interpolation/index.html

cheers,



On Thu, Feb 19, 2009 at 2:56 PM, Timothee Groleau
<tg@xxxxxxxxxxxxxxxxxxx> wrote:
> Hello all!
>
> Newcomer here, I just started using both python and pyGame a few days ago,
> please bear with me.
>
> I'm trying to make a math flashcard program for my kids (following the Doman
> method). I can already generate my cards so that's fine but I'm not sure how
> to handle the next steps: improving drawing quality and handling motion.
>
> Firstly, I'm drawing dots using pygame.draw.ellipse, is there any way to
> draw antialiased ellipses in pygame?
>
> Secondly, to represent cards as almost physical cards, I want to animate them
> in and out of the screen. I come from the Actionscript world where I am used
> to tween engines. With these engines, I can let a property of a movieclip (x,
> y, width, etc.) change over time, and specify how the change occurs using
> pluggable easing methods (see.
> http://www.robertpenner.com/easing/easing_demo.html for example). Is there
> such a thing in pygame, and/or it is called something else? I can code some
> animation by hand, but I figured such animation engines must already exist.
>
> Many thanks in advance!
> Tim.
>