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[pygame]
- To: pygame-users@xxxxxxxx
- Subject: [pygame]
- From: Westley Martínez <anikom15@xxxxxxxxx>
- Date: Fri, 25 Feb 2011 22:43:44 -0800
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- Delivery-date: Sat, 26 Feb 2011 01:44:11 -0500
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Hello, I am a developer who frequently uses pygame. I'm wondering if
anyone has been able to successfully build pygame for Python 3.2.
Specifically the i686 and x86_64 architectures.
I know pygame hasn't been completely ported to Python 3, nevertheless I
maintain a package for Arch Linux for pygame on Python 3. Arch Linux
recently updated to Python 3.2 (it is a rolling release distribution)
and I was able to build pygame fine, but when I attempted to import it I
got an error:
Python 3.2 (r32:88445, Feb 21 2011, 01:55:53)
[GCC 4.5.2 20110127 (prerelease)] on linux2
Type "help", "copyright", "credits" or "license" for more information.
>>> import pygame
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "/usr/lib/python3.2/site-packages/pygame/__init__.py", line 95,
in <module>
from pygame.base import *
ImportError: /usr/lib/python3.2/site-packages/pygame/base.cpython-32mu.so: undefined symbol: PyCObject_FromVoidPtr
I am unsure why, and I am neither a pygame nor a CPython developer. This
is the process I used to build the package:
python config.py
python setup.py install --prefix=/usr
cp -R examples lib/* "/usr/lib/python3.2/site-packages/pygame"
cp -R test/* "/usr/lib/python3.2/site-packages/pygame/tests"
chmod 644 /usr/include/python3.2mu/pygame/*
Any information is appreciated.