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Re: [pygame] Another Pygame 1.9.2 pre-alpha release for Win32



On 18/02/12 01:26 PM, Christoph Gohlke wrote:


On 2/16/2012 8:12 PM, Lenard Lindstrom wrote:
Hi everyone,

Some more Windows installers and prebuilt libraries: md5sums

ca388c44dbb51f46dff53b93558f1abc *prebuilt-pygame1.9.2-msvcr90-win32.zip
e5cfda898096e66ea5e1bf75c5f7424b *pygame-1.9.2a0.win32-py2.7.msi
0578a2514b73e0bf7e22d6d0f2d56b39 *pygame-1.9.2a0.win32-py3.2.msi

Please help test the new pygame.freetype module. Just set the
PYGAME_FREETYPE environment to some value, then use Pygame as normal. If
you don't notice anything different then freetype is working fine.

Thanks,

Lenard Lindstrom




Hi Lenard,

I didn't try those builds. But, FWIW, my own win32 and win-amd64 msvc9 builds pass all tests with and without PYGAME_FREETYPE. The examples work well too.

Christoph
Hi Christoph,

The prebuilt binaries are not important in testing freetype. When the PYGAME_FREETYPE environment variable is defined, the SDL_ttf based pygame.font extension module is replaced with the pygame.freetype based pygame.ftfont Python module. That freetype keeps passing its unit tests is good news. But I am also interested in seeing it used in actual games.

By the way, how did you deal with smpeg? I finally gave up with MinGW and built smpeg with Visual Studio 9.0. I mean to provide instructions on building the libraries with msys_build_deps,py, where smpeg is assumed to be already compiled. But I am still working out a systematic approach: Build SDL first, create a LIB for SDL, build smpeg with the SDL library added to the library search path, then build everything else.

Lenard Lindstrom