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Re: [pygame] Fwd: Collision Detection
On Tue, Jan 16, 2001 at 12:45:07AM -0800, Pete Shinners wrote:
> > Ok all, I've come to the part of my breakout game where I need to write the
> > collision detection code.
...
> hi chris. well the easiest method might be to check that
> the current target from collidelistall() is not the ball.
Thanks a bunch. I know about 'is', and I even pondered using it, but
I guess I just didn't try hard enough to figure it out. :)
>
> btw, your original post failed to make it to the list. remember
> only subscribed email addresses can post to the list, so make sure
> you're using the right account when posting to the list. :]
I think I fixed it now. Just a simple configuration error with ssmtp.
--
Chris Armstrong http://www.dynup.net:8010/ carmstro@dynup.net
There is a 90% chance that this message was written when the author's been
awake longer than he should have. Please disregard any senseless drivel.
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