[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
[pygame] SPyRE new version 0.7
- To: pygame-users@xxxxxxxx
- Subject: [pygame] SPyRE new version 0.7
- From: David <dvkeeney@xxxxxxxxx>
- Date: Tue, 10 Jan 2006 18:30:53 -0500
- Delivered-to: archiver@seul.org
- Delivered-to: pygame-users-outgoing@seul.org
- Delivered-to: pygame-users@seul.org
- Delivery-date: Tue, 10 Jan 2006 18:30:55 -0500
- Domainkey-signature: a=rsa-sha1; q=dns; c=nofws; s=beta; d=gmail.com; h=received:message-id:date:from:reply-to:to:subject:mime-version:content-type; b=hOfEJTnXFrY3vL87mIuQXHpR/Cm2DoxwvvOuYjv3SIl6vI7DjOM8vDKrEYihfLHEqp6OdnxsD5XPn4hx79HPEZve1XUXHe8yaafbWFJU4bpN5hmwJW/9QuLJqx6FG+akorGRt8EUhBTNeG7tGMywBNKyBd+joKlXPlrfma6s4J8=
- Reply-to: pygame-users@xxxxxxxx
- Sender: owner-pygame-users@xxxxxxxx
SPyRE v 0.7
SPyRE is a Simple Pythonic Rendering Engine for OpenGL
Changes since v 0.6
The design is more modular, with components to handle display object group management and time-keeping/progress control, in addition to the components in prior versions to handle the environment and interface.
Engine supports multiple viewports now.
Stereoscopic module rewritten so that stereo components wrap non-stereo equivalents. New stereoscopic demos added, for both edimensional LCD glasses and red/blue glasses
The engine's 'idle' method can be a regular method or a generator method.
Engine mainloop control is via Exceptions, so that engine can be exited or restarted from a displayable object.
A test suite has been added, various bugs fixed, and the code checked in Pychecker. A couple of demos have been added.
Distribution packages has been re-organized, with demos and tests in subdirs; demos will run without installing module
Find package (.egg or .zip) at
http://sourceforge.net/project/showfiles.php?group_id=110483 .
Dependancies are only Python (2.3), Pygame, and PyOpenGL
David Keeney