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Re: [pygame] Working on Retro 80s Game SDK, Looking for general support



-----Original Message-----
From: Casey Duncan <casey@xxxxxxxxxxx>
Reply-To: pygame-users@xxxxxxxx
To: pygame-users@xxxxxxxx
Subject: Re: [pygame] Working on Retro 80s Game SDK, Looking for general support
Date: Thu, 8 Jan 2009 21:31:25 -0700

> On Jan 8, 2009, at 5:14 PM, The Music Guy wrote:
> 
> >        By the way, do you have your code in a repo somewhere?  I'd be
> >        interested in checking it out.
> >
> > I don't have anything online yet. Until just now the most I've ever  
> > revealed about
> > this project were various questions on #python. When (if) my host  
> > gets back to me
> > about getting mod_wsgi up I will probably put a wiki on my website,  
> > where I'll try
> > to keep general info and the working API current.
> >
> > I'm thinking about sourceforge for a repo, but I don't know a lot  
> > about it.
> 
> I find google code works well, much simpler and easier to deal with  
> than sourceforge IMO.
> 
> -Casey

Yeah, I think I'm going to go with Google code for now.

Apparently they use Subversion. Right now I'm using Komodo Edit, which is nice,
but it doesn't have support for version control of any kind (not even svn) unless
you want to pay ~$300 to upgrade to Komodo IDE.  I really don't have that kind of
cash. Could you recommend a good IDE that supports svn, preferably a free (as in
beer) one?

I'm reading about how to use Subversion ATM, but it sounds like things could get
awkward rather quickly if my editor doesn't have some kind of integrated svn
support.

-- 
http://Alphaios.net - Tracked Module Music, Blog, and Links.