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Re: [pygame] Pathfinding
I used this AStar in some of my games, and it works very well:
On Sun, 25 Jan 2009 19:16:38 -0800 (PST)
Yanom Mobis <yanom@xxxxxxxxxxxxxx> wrote:
> 1) How is pathfinding done?
> 2) How do you prevent a moving sprite from being caught in a v-shaped rut made of obstacles? Like this:
> A -> # | B
> Where A and B are the points the sprite needs to travel,
> # is the sprite,
> -> is the direction the sprite is moving, and
> _ and | are obstacles?
evil monkey <there-is-an@xxxxxxxxxxxxxxxxxxxxxxxxxxxx>