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Re: [pygame] Rotation Performance
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: pygame-users <
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Subject
: Re: [pygame] Rotation Performance
From
: Ian Mallett <
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Date
: Wed, 20 Jan 2010 19:05:24 -0800
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On Wed, Jan 20, 2010 at 6:06 PM, Shandy (Andy) Brown
<
sjbrown@xxxxxxxxx
>
wrote:
Image processing commands are expensive. Best to precalculate all the
rotations.
Indeed. Precalculate, cache, and generally avoid image processing in SDL.
References
:
[pygame] Rotation Performance
From:
Bram Cymet
Re: [pygame] Rotation Performance
From:
Shandy (Andy) Brown
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