[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Is PyGame dying?



I think in this stressful economy people don't have time to write games in their downtime, what little they have :)

pygame is a great library, I'm not sure what else they could work on except adding the new SDL features to pygame.

The only other cool thing pygame could do was make a wrapper around pyogre, I say wrapper because pyogre would be awesome if it was as simple and logical as pygame, but pyogre still holds to the C++ names somewhat. If i wanted to have weird C++ names I would program in c++ :)

-Thadeus




On Wed, Jan 27, 2010 at 9:23 AM, Thomas Ibbotson <thomas.ibbotson@xxxxxxxxx> wrote:
2010/1/27 Olof Bjarnason <olof.bjarnason@xxxxxxxxx>:
> 2010/1/27 Jon <jon@xxxxxxxxxxxxxxxxxx>:
>>
>> Personally I think PyGame is a wonderful API for building any sort of
>> complex animation that is secondary to pure 3D.
>>
>> For example, building beautiful animated menus, or sub-games, or simply
>> handling I/O, it fits like a glove.
>
> Sure, me too, but do you agree there is a certain uncertainty
> concerning PyGame's future?
If you look on the www.pygame.org website you'll notice that
pygame2.0.0-alpha3 was released recently.
>
> Is someone working on Python3, for example?
>
Yes pygame2/pgreloaded has Python 3.1 support.

Tom