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Re: [pygame] Working on Improving Font Support for GSOC
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] Working on Improving Font Support for GSOC
- From: Keith Nemitz <musenik@xxxxxxxxx>
- Date: Sat, 30 Jan 2010 11:14:44 -0800 (PST)
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- Delivery-date: Sat, 30 Jan 2010 14:14:51 -0500
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Take a look at pyglet. (pyglet.org) I was impressed by their font rendering, but I eventually went back to pygame to make product.
It would be great if you could find what made their fonts better and incorporate it into pygame.
good luck,
Keith
--- On Sat, 1/30/10, nikwin <murthynik1@xxxxxxxxx> wrote:
> From: nikwin <murthynik1@xxxxxxxxx>
> Subject: [pygame] Working on Improving Font Support for GSOC
> To: pygame-users@xxxxxxxx
> Date: Saturday, January 30, 2010, 11:08 AM
> Hello,
>
> I would like to work on improving the font support of
> pygame for GSOC.
> Could someone tell me what are the steps I should take to
> achieve
> this, and what I can do to start work? Unfortunately, my
> college has a
> very restrictive firewall, and so the amount of work I can
> do before
> summer is limited, and I cannot join IRC, but I would like
> to know
> what is doable.
>
> Thank you,
> Nikhil Murthy
>