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Re: [pygame] Working on Improving Font Support for GSOC
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] Working on Improving Font Support for GSOC
- From: "Jason M. Marshall" <jmm0@xxxxxxxxx>
- Date: Sat, 30 Jan 2010 12:05:17 -0800 (PST)
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- Delivery-date: Sat, 30 Jan 2010 15:05:39 -0500
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Nikhil,
Have you tried the new FreeType-2âbased font module? It's called pygame.freetype and it's not in the Pygame 1.9.1 release. Here are resources that probably aren't blocked by your school's firewall:
Code:
http://svn.seul.org/viewcvs/viewvc.cgi/trunk/src/freetype/?root=PyGame
Documentation:
http://svn.seul.org/viewcvs/viewvc.cgi/trunk/src/freetype.doc?revision=2617&root=PyGame
Builds:
http://thorbrian..com/pygame/builds.php
There's still room for improving the pygame.freetype module (but perhaps not enough rscope for a GSOC project). I suspect that the SDL_ttf-based pygame.font will be completely replaced by pygame.freetype at some time in the future.
Jason
----- Original Message ----
From: nikwin <murthynik1@xxxxxxxxx>
To: pygame-users@xxxxxxxx
Sent: Sat, January 30, 2010 1:08:32 PM
Subject: [pygame] Working on Improving Font Support for GSOC
Hello,
I would like to work on improving the font support of pygame for GSOC.
Could someone tell me what are the steps I should take to achieve
this, and what I can do to start work? Unfortunately, my college has a
very restrictive firewall, and so the amount of work I can do before
summer is limited, and I cannot join IRC, but I would like to know
what is doable.
Thank you,
Nikhil Murthy