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Re: [pygame] SDL_gfxPrimitives
Pete Shinners wrote:
>>This would be _really_ nice to have wrapped for pygame
>>support.. a lot nicer than just lines :) Anyone up
>yeah, i have plans to wrap this all in the "draw" module of
>pygame. pretty much tie it in similar to how SDL_rotozoom is
>built into pygame.
>seems like my "todo" list for pygame is growing a lot more
>than it is shrinking :]
>pygame mailing list
I did some drawing primitives stuff for you a while back - It wasn't
too pretty, but none of it ever appeared in a release. What would you
suggest I do in the future to make extensions more palatable to pygame?
I'm putting the finsihing touches now on a c-based a-* pathfinder that
I'd love to submit sometime soon.
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