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Re: [pygame] wish list for ultimate tile combie
Rene Dudfield wrote:
I've been thinking of making a really kick arse tile combie for a while
now, and have come up with a big feature/implementation ideas list.
Any features for a tile engine not listed here?
Looks like an intimidating project. I wonder if a single tile engine can
be created to support those different styles of games. Don't forget the
overhead rpg 'Zelda' style games as well.
The movement code for most of these games usually requires intimate
knowledge of the map. You may also consider a 'nongraphical' version of
the map, for client/server games, where the server needs to do a lot of
map manipulation, but no rendering.
I'm not sure if people will always want the non-scrolling render
acceleration. In a platformer, having a consistent framerate may be more
important than a smooth game when not moving. I'm really not sure there.
Each tile will want some custom user data per tile as well.
Overall a huge project, it sounds to me like many months of work.
Although, once it is ready I could make good use of it :]