I found some time to throw together a universal pygame binary for Mac OS
X from the current SVN (svn://seul.org/svn/pygame/trunk r809). This is
using (and includes) the current release frameworks for SDL, SDL_image,
SDL_mixer, SDL_ttf from libsdl.org, plus the current CVS of smpeg (made
with a custom Xcode project), and latest release versions of libjpeg and
libpng (compiled statically, universally, using the gcc-fat.sh script
from SDL).
Note that smpeg on i386 is *not* MMX accelerated. I couldn't get it to
build that way for some reason.
Everything from 1.7.x plus the new scrap module should be working. It
does still require PyObjC, and possibly Numeric, to be installed. Both
of these are also available from the pythonmac repository:
http://pythonmac.org/packages/py24-fat/
pygame
pygame-1.8.0pre-py2.4-macosx10.4.zip (MD5:
f6ed5abbe207e0d7c569d2592a45adb6)
The Xcode project used to build smpeg is here:
http://undefined.org/python/smpeg-XcodeProjects-20060706.tgz
-bob