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Re: [pygame] strange compile error with cocoa



awesome.  It's working now :)

except I had to comment out the SGStopPreview function... since the
symbol doesn't exist on my system.  From google.com/codesearch
searches, it seems a very rare function to call, so maybe it doesn't
exist anymore?

cu,



On Wed, Jul 15, 2009 at 10:03 AM, René Dudfield<renesd@xxxxxxxxx> wrote:
> hi again,
>
> I get this error when trying to compile after a git pull.
>
> building 'pygame._camera' extension
> gcc -fno-strict-aliasing -Wno-long-double -no-cpp-precomp
> -mno-fused-madd -fno-common -dynamic -DNDEBUG -g -Os -Wall
> -Wstrict-prototypes -DMACOSX -I/usr/include/ffi -DENABLE_DTRACE -arch
> i386 -arch ppc -pipe -Ddarwin
> -I/Library/Frameworks/SDL.framework/Versions/Current/Headers
> -I/System/Library/Frameworks/Python.framework/Versions/2.5/include/python2.5
> -c src/_camera.c -o build/temp.macosx-10.5-i386-2.5/src/_camera.o -C-W
> -C-Wall
> In file included from
> /System/Library/Frameworks/Foundation.framework/Headers/Foundation.h:12,
>                 from
> /System/Library/Frameworks/Cocoa.framework/Headers/Cocoa.h:12,
>                 from src/camera.h:49,
>                 from src/_camera.c:36:
> /System/Library/Frameworks/Foundation.framework/Headers/NSObjCRuntime.h:124:
> error: stray ‘@’ in program
> ...
> etc
>
>
> ps.  for others to download it and try it out:
>    git clone git://github.com/ab3/pygame-mirror.git
>
>
> cheers,
>
> On Tue, Jul 14, 2009 at 9:00 AM, René Dudfield<renesd@xxxxxxxxx> wrote:
>> On Tue, Jul 14, 2009 at 8:58 AM, el lauwer<el.lauwer@xxxxxxxxx> wrote:
>>> Ok, good news, with the current version of the camera module, I am able to
>>> grab a frame from the camera, copy it to the SDL_Surface and display this
>>> image in the display.
>>
>> awesome. nice work!
>>
>