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Re: [pygame] Pygame games run slowly :(
Brian Song kirjoitti:
Toni, you make a good argument, but some of your points are a bit
misleading. As for games not needing a lot of resources, your kind of
off. Only reason ps3s have 512MB is that it doesn't have to worry
about the many processes a computer OS requires. Plus the ram is
ok fair enough. like said it largely depends on the game, some take
little memory, some easily want loads.
simple games (#1 game is block dude.. anyone who had a ti83 or 89
should know what it is). But you can't expect game programmers to all
stay low tech. Yes small mini computers and smart phones are becomming
popular, but so are stronger laptops and computers.
right. was thinking about how to mention something like 'of course i
don't expect all game dev to stay low tech', sure it's great that the
boundaries are pushed and we get the amazing new huge complex things
that really use the power there is today.
basically just didn't want there to be the impression that 1GHz wouldn't
generally be enough to run pygame games, and the point about low power
devices being there too.
As for the slow game in question (http://www.pygame.org/project/596/)
the game designer does say "Thanks! And yes, framerate is definitely
an issue on (dare I say) lower-end computers"
oops, seems that recalled the original post wrong and it indeed
mentioned the name of a game with the prob. will test later today how it
runs on this ~1Ghz celeron laptop, and perhaps how on a 1.3Ghz G4 mac,
and perhaps even profile out of curiousity
thanks for comments, and sorry for the inaccuracies.
~Toni