[
Author Prev
][
Author Next
][
Thread Prev
][
Thread Next
][
Author Index
][
Thread Index
]
Re: [pygame] Re: SDL 1.3 blit speed
To
:
pygame-users@xxxxxxxx
Subject
: Re: [pygame] Re: SDL 1.3 blit speed
From
: René Dudfield <
renesd@xxxxxxxxx
>
Date
: Tue, 12 Jul 2011 14:14:08 +0100
Delivered-to
:
archiver@xxxxxxxx
Delivered-to
:
pygame-users-outgoing@xxxxxxxx
Delivered-to
:
pygame-users@xxxxxxxx
Delivery-date
: Tue, 12 Jul 2011 09:14:21 -0400
Dkim-signature
: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=gamma; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=E5R7LlikG2N11f0CpX+Ep5/ixADJJWaK5b6ptboPywA=; b=Tt80h14spLBiJChmuDimBm/PyWQLVDr1qmwY7QJoh4qfm4D6d1rDV4+SNAJbuYN2Lm 6oc9xd4Wqj9Sc6H2oG6qABTXVuCg7A9bYVnu+dJjLIGVBBVRBxGDDHn1BR8A6JBbjBHd lZpquRTsJf6JA4x5vTFoNVtLfUSHaXzQpSkvM=
In-reply-to
: <
CAOFf2a0r4Yt6CFz7vjvecj0YTR6aFQZOQTkq_Pw++KL6_c_bwA@xxxxxxxxxxxxxx
>
References
: <
CAK8PkQ28tqEtmuZxq_yDJVSZ3u8mDtrM50jmJqvM+U6xH3smQA@xxxxxxxxxxxxxx
> <
CAK8PkQ3oKwc1vG_pL7vyhNxcr11Kyon1TU0XJoMFvbuU2hunwQ@xxxxxxxxxxxxxx
> <
CAO98Exo+fh=BVgfdKfj1LLs3vhCVO=RAZDOktOSN1CQm9EXceA@xxxxxxxxxxxxxx
> <
CAOFf2a0r4Yt6CFz7vjvecj0YTR6aFQZOQTkq_Pw++KL6_c_bwA@xxxxxxxxxxxxxx
>
Reply-to
:
pygame-users@xxxxxxxx
Sender
:
owner-pygame-users@xxxxxxxx
On Tue, Jul 12, 2011 at 1:59 PM, Sean Wolfe
<
ether.joe@xxxxxxxxx
>
wrote:
Dude this was a really good answer. Rrrrrespect
Indeed, good answer.
Also, are you using fast rendering techniques?
Using 8 bit RLE encoded surfaces for the low colour depth images
avoiding per pixel alpha surfaces.
using convert() appropriately (except not on those low colour surfaces).
using fill() to fill in colours instead of blit.
using LayeredDirty sprite group, and DirtySprite sprites to do dirty rectangle updates.
updating parts of the screen at the lowest refresh rate they need. eg, displaying fps, may only need be done once every 10 frames.
profiled your game ( to see which parts are slow.)
http://pygame.org/wiki/Profiling
SDL 1.3 is faster with opengl/direct3d surfaces. But it's _still not finished.
cu.
Follow-Ups
:
Re: [pygame] Re: SDL 1.3 blit speed
From:
Brian Brown
References
:
[pygame] SDL 1.3 blit speed
From:
Brian Brown
[pygame] Re: SDL 1.3 blit speed
From:
Brian Brown
Re: [pygame] Re: SDL 1.3 blit speed
From:
Brian Fisher
Re: [pygame] Re: SDL 1.3 blit speed
From:
Sean Wolfe
Prev by Author:
Re: [pygame] Re:
Next by Author:
Re: [pygame] Re: SDL 1.3 blit speed
Previous by thread:
Re: [pygame] Re: SDL 1.3 blit speed
Next by thread:
Re: [pygame] Re: SDL 1.3 blit speed
Index(es):
Author
Thread