Hey guys,
I have a class which inherits from pygame.Surface. If the
class gets created with a tuple, I create a new surface by
calling pygame.Surface.__init__, so my class will work as a
pygame.Surface object.
I also need this class to be created with existing
pygame.Surface objects. So, if I pass in a pygame.Surface
object to my class, how can I get my class to be treated as a
pygame.Surface object? Do pygame.Surface objects store their
data in an accessible variable such as _image, in which case I
presume I could copy the Surface._image to self._image to get
the desired effect?
Thanks,
Sam Bull