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Re: [pygame] Patch for win-amd64
On 7/27/2011 4:45 AM, René Dudfield wrote:
Hi,
thanks. Looks good to me. You've changed some parts to Py_ssize_t and
c_ssize_t, from the 32bit types.
Do all the tests pass on 32bit as well?
I tested on 32 bit too: no new test failures. Only two remaining font
related failures on all tested platforms:
======================================================================
FAIL: FontTypeTest.test_set_bold
----------------------------------------------------------------------
Traceback (most recent call last):
File "X:\Python32\lib\site-packages\pygame\tests\font_test.py", line
347, in test_set_bold
self.failIf(f.get_bold())
AssertionError: None
======================================================================
FAIL: FontTypeTest.test_set_italic
----------------------------------------------------------------------
Traceback (most recent call last):
File "X:\Python32\lib\site-packages\pygame\tests\font_test.py", line
359, in test_set_italic
self.failIf(f.get_bold())
AssertionError: None
Christoph
I'll try it out later tonight, and apply (unless Lenard beats me to it).
cheers!
On Tue, Jul 26, 2011 at 3:17 AM, Christoph Gohlke <cgohlke@xxxxxxx
<mailto:cgohlke@xxxxxxx>> wrote:
Hello,
please consider the attached patch. It fixes some array interface
related crashes and test failures on the win-amd64 platform.
Christoph