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Re: [pygame] using opengl in pygame?



On Wed, 23 Jun 2004, Jasper Phillips wrote:

>
>On Wed, 23 Jun 2004, [iso-8859-1] Nicolás Sanguinetti wrote:
>
>> > Fantasy Strategy in a homebrew world.  Simultaneous Turns.  Battles
>> > reminscent of miniatures games.  Strategic aspects reminiscent of various
>> > boardgames.  Plot and adventure reminiscent of King of Dragon Pass.  Magic
>> > and research distinct from traditional "shopping" tech trees.  Extensible.
>> > Victory conditions beyond "beat everyone else".  Dynamic episodic
>> > campaigns.
>>
>> Sounds cool! Will it be free? ;-)
>> Nicolas
>
>Sure!  There'll be a free demo.  I may even put parts of it under the LGPL.
>But Free as in Free Beer after all the time, money, and relationship karma
>I've invested in it?  Ah, No.

Good luck with your project! I've always loved strategy games, so some
discussions about those on this list wouldn't be too bad. :) What kind of
networking solution do you have?

--
  Shadwell hated all southerners and, by inference, was standing at the
  North Pole.
                           -- Terry Pratchett & Neil Gaiman, Good Omens