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Re: [pygame] Gui
It's been excepted. Should be checked in to cvs soon. See gvrs
coments on the patch:
http://sourceforge.net/tracker/index.php?func=detail&aid=1223381&group_id=5470&atid=305470
Yah! I really hate callbacks. This should make heaps of things
simpler to code.
Allthough I still like processing events in batches with a simple for loop.
On 6/28/05, Simon Wittber <simonwittber@xxxxxxxxx> wrote:
> > I do not know, if there are actually any UI toolkits out there, which
> > have another approach besides event-driven. Due to the fact that our
> > input devices work in a sort of event driven mode (async polling), how
> > would one create a toolkit, which is not event-driven?
> > And what would be the benefit?
>
> Good question really. If this PEP
>
> http://www.python.org/peps/pep-0342.html
>
> is implemented, it might open up some new, interesting options for
> pygame and GUI development. It could make something like twisted
> obsolete... hmmm.
>
> Sw.
>