It looks like 22fps is the maximum it can go on that ubuntu machine.
Try setting it to 20 fps and see how it goes. It's better to have a
low consistent frame rate than a high fluctuating one. A low frame
rate gives you less power used, and less resources used on the machine
too.
Is this the same machine, just with a different OS?
On 6/13/06, spotter . <talonspotter@xxxxxxxxx> wrote:
> Things keep getting more interesting on ubuntu...I have tried
> controlling the frame rate, as rene suggested, and on windows, it
> works just like it should. The frame rates arent spot on but close
> enough. I added the same code under ubuntu and even though I made it
> so that it should run at 60, then even at 100 fps, it did not.
>
> Here is some of the weird things i noticed from the get_fps call in ubuntu:
>
> for the first 10 frames, fps is 0
> next ten frames, fps is 21.367...
> next ten frames, fps is 22.123...
> next ten frames, fps is 22.831...
> next ten frames, fps is 22.0264...
> next ten frames, fps is 21.834..
>
> and so on....
>
> at this point I know something is very odd...later on the fps gets
> even lower to 20 as I fire the
> missiles on the ship.
>
>
>
> On 6/12/06, spotter . <talonspotter@xxxxxxxxx> wrote:
> > Okay, I have tried some things on ubuntu. I tried commenting out the
> > delay, and it did nothing. I also tried to delete all the .pyc files,
> > just in case, but that did not work either.
> > I guess i should try and add in frame rate management as rene suggested.
> >
> > On 6/12/06, spotter . <talonspotter@xxxxxxxxx> wrote:
> > > I use that to prevent the game from using 100% cpu (windows at least),
> > > I have not tried commenting it out on ubuntu. I will try that.
> > >
> > >
> > > On 6/12/06, andrew baker <failrate@xxxxxxxxx> wrote:
> > > > I noticed you put this in the bottom of your loop, presumably to keep it
> > > > from running too fast. I wonder if Ubuntu has any strange issues with the
> > > > sleep command? Have you tried running it without this?
> > > >
> > > > time.sleep( 0.01) #delay loop
> > > >
> > > >
> > > > On 6/12/06, spotter . <talonspotter@xxxxxxxxx> wrote:
> > > > > I dont have a website for the game, the main module is attached below.
> > > > > As for the frame rate, I have no real management, as I thought that it
> > > > > was not really necessary. Should I have some sort of frame rate
> > > > > control?
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > On 6/12/06, Rene Dudfield <renesd@xxxxxxxxx> wrote:
> > > > > > Do you have a link to your game?
> > > > > >
> > > > > > How do you manage the frame rate?
> > > > > >
> > > > > >
> > > > > > On 6/13/06, talon spotter <talonspotter@xxxxxxxxx> wrote:
> > > > > > > Hey everybody,
> > > > > > >
> > > > > > > I am writing a space invaders style game, and it works well on
> > > > > > > windows. When I tried the game
> > > > > > > under ubuntu linux(dapper), it was noticeably slow. After some
> > > > > > > googling, I found this:
> > > > > > >
> > > > http://www.libsdl.org/pipermail/sdl/2006-May/074254.html
> > > > > > >
> > > > > > > I dont have access to any other distro of linux right now to check if
> > > > > > > it is just a problem under ubuntu. I wasnt really able to see any
> > > > > > > speed increase in pygame after opening up firefox, but i just casually
> > > > > > > checked it and have not been able to do further tests as of yet.
> > > > > > >
> > > > > > > Has anybody heard of this? Does anybody have any ideas?
> > > > > > >
> > > > > > > Thanks, s.
> > > > > > >
> > > > > >
> > > > >
> > > > >
> > > > >
> > > >
> > > >
> > > >
> > > > --
> > > > Andrew Ulysses Baker
> > > > "failrate"
> > >
> >
>