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Re: [pygame] Automated Builds



yeah, one of the unit tests crashes on windows, and it stops the builds.

I haven't figure out a good way to deal with that yet. I think I need to implement a timeout on the guy that calls the unit tests.

I haven't figured out why they crash yet.

So why is there a segfault on the GL save?

On Sun, Jun 8, 2008 at 11:54 PM, Nicholas Dudfield <ndudfield@xxxxxxxxx> wrote:
Brian,

Just a quick note to let you know that the windows builds are lagging behind
the osx.

At time of writing;

       Most recent Automated build results:

       OSX:            r1293
       Windows:        r1272

Is it possible the segmentation fault (pygame.image.save(gl_surface))
stopped the builds?

Cheers.