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Re: [pygame] Do we want blitting where the source surface is opengl?
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: Re: [pygame] Do we want blitting where the source surface is opengl?
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: "Ian Mallett" <
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Date
: Thu, 12 Jun 2008 12:26:18 -0700
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OK.
I'd find that extremely useful too.
References
:
[pygame] Do we want blitting where the source surface is opengl?
From:
Lenard Lindstrom
Re: [pygame] Do we want blitting where the source surface is opengl?
From:
Ian Mallett
Re: [pygame] Do we want blitting where the source surface is opengl?
From:
Lenard Lindstrom
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