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Re: [pygame] fmodf on msvc transform.c... any ideas brian?



René Dudfield wrote:
On Sun, Jun 29, 2008 at 11:59 AM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
As for the fmodf problem it is a mystery. For MinGW fmodf is a statically
linked function defined in an MinGW specific library. For Visual C++ Toolkit
2003 fmodf is just an inline function, defined in math.h, that calls fmod.
The only way this should fail is if Brian's build machine has an itanium
processor or something, in which case fmodf would be declared as an external
function.

That's cool, it seems to link ok using just fmod -- so I think that'll do.

Yes, it compiles for me as well.

--
Lenard Lindstrom
<len-l@xxxxxxxxx>