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[pygame] Re: 2P: Sound synthesis / drum machine
Was the xy from the mouse? Audio and music gen w/ code is something
ive been interested in.
Take a look at iPhone as a midi input: http://hexler.net/software/touchosc
I've been experimenting with it. It's quite cool.
It sends OSC , then a wrapper converts to midi output if the app needs
it. ( few diff choices of wrapper )
I'm also testing how good I can use o/c messages for pygame controller.
On Sunday, April 25, 2010, Luke Paireepinart <rabidpoobear@xxxxxxxxx> wrote:
> In general Python's not so fast, and you probably don't want to be
> generating synth effects in it. But it works great to control synths
> written in other languages.
> I'd say you might want to look into using CSound or Supercollider as
> your synth basis and controlling the synth parameters via your Python
> interface. That's likely to be the easiest / best way to get it
> "right". I would also do the MIDI input on the Python side if I were
> you, it will likely be easier that way.
>
> I've worked on a simple Kaossilator-type pygame program, taking the
> x/y coordinates and sending them to a Supercollider synth. Was quite
> fast and worked well.
>
> Good luck though, and keep me updated! I'm always interested to see
> how people use Python for sound synthesis, 'cause it's one of the
> fields I'm very interested in.
>
> -Luke
>
> On Sun, Apr 25, 2010 at 1:54 AM, jake b <ninmonkeys@xxxxxxxxx> wrote:
>> Do you have any sound sythesis or music generation projects ? Looking for
>> the ability to play / synth notes.
>> I don't know if I should be looking at synth, or midi usage, or where for
>> this project. Ideally there is lib / code for basic saw / poly waves (or
>> whatever it is )
>>
>> I'm interested in seeing any projects. [pygame only had 2 under sound.
>> suprised. ]
>> I found wiki.python.org/moin/PythonInMusic , however the list is so huge I
>> don't know where to start. Any recommendations good / bad?
>>
>> I've been thinking about different kinds of input, and playing with
>> ipodtouch apps. [ There are some cool ones under 'music generation' or
>> 'sound synth[esis]' , etc... ] possibly collaborative game? editor?
>>
>> I have two directions. One is a single user editor. The second is a two
>> person collaboration, a modified version of the editor. Both players own a
>> chain, playing at the same time. Can do some editing to the other's chain.
>>
>> It will create sound, but not as a traditional drum machine or piano-roll.
>>
>> I have a pipeline or chain. You can thow notes on it. As well as
>> 'modifiers'. It
>> contains nodes which can be abstract. They can be a single note, sound file,
>> modifier, logic node, or pattern. The graph can branch, firing multiple
>> chains together, which can connect back onto self. (see video)
>>
>> Here's a related sound graph I did a long time ago, however it gives you a
>> better idea:
>> demo-v0 7 2 <http://www.youtube.com/watch?v=rj9-bezGc6E>
>>
>> modifiers: (global and relative)
>> Set / add to tempo. toggle to save new setting when outside parent
>> chain.
>> Notes pitch/note. [move +2steps]. If looped, keeps getting higher.
>> decay:
>> toggle to allow infinite loop.
>> logic:
>> gate: 3 way node. Default every odd run nextA, else nextB.
>> gaterand: same thing, but picks random gate.
>> gate1time: can link to earlier in chain, but doesn't apply later runs.
>> gatepause: pause for X updates, then continue.
>> pattern:
>> simply another chain. collapsable a la code folding.
>> ie: pattern->next = this->next ; this->next = pattern
>>
>> I'll have to experiment with the interface, since if I use a mouse, ipod,
>> gamepad, or wacom as input, it would allow/require very different controls.
>> I plan on having the user edit all numbers visually. Ie: for amplitude,
>> soundwave is rendered, and your dragging squeezes it.
>>
>> thanks,
>> --
>> Ninmonkey
>>
>
--
Jake