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Re: [pygame] _movie module build problem in Debian: ffmpeg headers
Update,
Fixed in SVN. Also, the Windows dependency tool chain has been updated
for ffmpeg. Ffmpeg svn rev. *23520 was built on Windows XP. This
revision even has a working ffplay for Windows. Attached is a small
_movie test program that gets a window up and sound playing. No movie
though. So the _movie problem on Windows appears to be a Windows event
problem.
Lenard
*
Lenard Lindstrom wrote:
Hi,
In Debian Linux the libavcodec, libavformat, etc header subdirectories
are all in /usr/include/ffmpeg. This causes problems with
config_unix.py, which doesn't find the avformat.h and swscale.h
headers. Adding '/include/ffmpeg/libavformat' and
'/include/ffmpeg/libswscale' to the subdirectories searched fixes the
library search problem...
#!/usr/bin/env python
import pygame
import pygame._movie
from pygame.locals import *
import sys
try:
from cStringIO import StringIO as BytesIO
except ImportError:
from io import BytesIO
from pygame.compat import unicode_
QUIT_CHAR = unicode_('q')
usage = """\
python movieplayer.py <movie file>
A simple movie player that plays an MPEG movie in a Pygame window. It showcases
the pygame.movie module. The window adjusts to the size of the movie image. It
is given a boarder to demonstrate that a movie can play autonomously in a sub-
window. Also, the file is copied to a file like object to show that not just
Python files can be used as a movie source.
"""
def main(filepath):
pygame.init()
pygame.mixer.quit()
movie = pygame._movie.Movie(filepath)
pygame.event.set_allowed((QUIT, KEYDOWN))
pygame.time.set_timer(USEREVENT, 1000)
pygame.event.pump()
movie.play()
pygame.event.pump()
while movie.playing:
evt = pygame.event.wait()
if evt.type == QUIT:
break
if evt.type == KEYDOWN and evt.unicode == QUIT_CHAR:
break
if movie.playing:
movie.stop()
pygame.time.set_timer(USEREVENT, 0)
if __name__ == '__main__':
if len(sys.argv) != 2:
print (usage)
else:
main(sys.argv[1])