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Re: [pygame] gsoc: pygamedraw - status update
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- Subject: Re: [pygame] gsoc: pygamedraw - status update
- From: Luke Paireepinart <rabidpoobear@xxxxxxxxx>
- Date: Thu, 17 Jun 2010 18:53:48 -0500
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Hey, I'm in need of some fast drawing functions that can correctly
paint brush strokes... eg. if I draw a series of points 1px apart,with
alpha, is it going to look like a bunch of overlapping circles, or is
it going to look like a thick line of the correct alpha value?
Also, these are implemented in pure Python? How fast are they? do
they do a lot of work in Python or is most of it done in existing SDL
code or something?
And how can I test this out? Do I just install Pygame Reloaded and
then add this to my project folder and import it?
Thanks,
-Luke
On Thu, Jun 17, 2010 at 3:54 PM, Lorenz Quack <don@xxxxxxxxxxxxxxxxx> wrote:
> Hey,
>
> I have to agree with the other comments. it's really looking good so far!
>
> On 06/17/2010 06:05 PM, jug wrote:
>>
>> Hello,
>>
>> I'd like to give you a short status report of the pygamedraw gsoc project.
>> I've implemented the main class structure and basic drawing methods, so
>> its already usable:
>>
> [...]
>>
>> If you have any ideas for further Pen classes please tell me.
>
> [...]
>> Regards,
>> Julian
>>
>
> I just thought that it *might* be useful to have an attribute "style" or
> something like that
> which can be set to "SOLID", "DOTTED" or "DASHED" in analogy to the css
> attribute border-style [1].
> I don't think this is a top priority item but might be nice to have.
>
> keep up the good work
>
> //Lorenz
>
> [1] http://www.tizag.com/cssT/border.php
>
>