Can someone answer that?
What Pygame, if any, is compatible with 3.2 ?
You have a python3.2. Are you using Pygame version compatible with python 3 ???
*p.s
have not used pygame for a while, so do not know is there even pygame for python 32012/6/3 Jeff Welch <neutronjeff@xxxxxxxxx>
OK, I'm not getting past your step #1.Can someone give me a suggestion about this error?Python 3.2.3 (v3.2.3:3d0686d90f55, Apr 10 2012, 11:25:50)[GCC 4.2.1 (Apple Inc. build 5666) (dot 3)] on darwinType "copyright", "credits" or "license()" for more information.>>> import pygameTraceback (most recent call last):File "<pyshell#0>", line 1, in <module>import pygameFile "/Library/Frameworks/Python.framework/Versions/3.2/lib/python3.2/site-packages/pygame/__init__.py", line 95, in <module>from pygame.base import *ImportError: dynamic module does not define init function (PyInit_base)>>>-Jeff WelchOn Jun 2, 2012, at 1:44 PM, Ian Mallett wrote:Hey,To check whether PyGame is installed, in IDLE, type:import pygamefrom pygame.locals import *pygame.init()None of these lines should throw errors. If they do, you have an install problem. To make a basic window, type:surf = pygame.display.set_mode((400,200))If a window pops up, great! Then, to get rid of that window, type:pygame.quit()As for basic tutorials, Googling "PyGame tutorial" yields this simple example on the second link:. . . and this one on the third:I personally find that the best way to learn is to just try to make something. For PyGame for example, making a Pong clone is a classic first project. Just find some example code and take wild guesses at what everything does. If you get stuck there's always this list.Finally, as for downloading and running on PyGame.org, simply click on one of the projects at right, and then follow the links.Ian
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Vovk Donets
python developer