It got quite quiet for the last months (year) around pgreloaded. Apologies to everyone who had expectations in it. Since March I started over with moving on to SDL2, stopping the SDL1.2 rewrite completely, since I did not see any major benefits from it anymore. That said, pgreloaded is back on track with focusing on SDL2 and friends. It does not use any C code anymore, instead it makes heavy use of ctypes and hence is able to run with less implications on different Python implementations. Right now it offers bindings for - SDL2 (bleeding edge HG) - SDL2_image (bleeding edge HG) - SDL2_ttf (bleeding edge HG) - OpenAL (1.0+) Further features are: - simple component-oriented pattern system for core classes in graphics and audio - CPython 2.7 and 3.1+ support - PyPy 1.8+ support (with minor regressions) - IronPython 2.7.x support (with several regressions) - Public Domain/Zlib licensing for the code base The HG version ships with prebuilt DLLs for Win32 platforms (32 and 64-bit) and probably lots of dragons hidden inside the code. You can get your copy at http://code.google.com/p/pgreloaded/ If someone is interested in taking over the SDL1.2 pgreloaded code for maintenance and further code sharing and integration with Pygame, please let me know. Helping hands are welcome Marcus
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