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Re: [pygame] Re: PCR
Tom, it seems to me that the "Gamelets" section is more like what you're
looking for. Or am i misinterpreting you?
Anyone know if the code activestate uses is open source?
http://aspn.activestate.com/ASPN/Cookbook
-sjbrown
On Thu, 2003-03-20 at 20:05, Tom Chance wrote:
> > in the meantime, does anyone have any thoughts on improving the current
> > system? we should probably just change the name to "cookbook", since
> > that seems to be the correct terminology on the internet these days :]
>
> I'm afraid I haven't got the time for working on the site, but I'll submit the
> usual "you will do x" remarks all the same ;)
>
> I'd suggest trying to make the resource useful in two ways: both as a good
> learning resource, where code really stands on its own, and also as a place
> to poach well written code to fulfill certain objectives. I know that is, of
> course, the aim of the current resource, but it could be done slightly
> better.
>
> At the moment, the resource is a list of classes people have written to
> fulfill certain tasks, which is cool, but they all seem to be fairly limited.
> Why not have longer code samples, which, say, implement a very simply board
> game, and provide useful inheritable classes so people can make their own
> board games from it, without having to reinvent the whell and write
> substandard background code? It might also be nice to have some very short
> functions in there too.
>
> This would be best achieved by not just letting people submit a chunk of code,
> but by then getting people to comment on it, and change it, and
> collaboratively work on making a really good resource. Ideally, I'd be able
> to come up with a common game (let's say snakes and ladders), and I'd be able
> to make my game by simply making the graphics, and extending pre-written
> classes with rulesets and any other functions I want to make my game look and
> feel extra spiffy.
>
> Maybe I'm just lazy :)
>
> Tom
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