That simply can't happen if you do indeed have PyObjC 1.2 installed  
and are using the correct Python interpreter.
As stated, the installation packages are for the stock distribution of  
Python 2.3.0.  Try executing them with /usr/bin/python and see if that  
makes a difference.  If it does, then you've got the wrong Python on  
your PATH.
-bob
On Mar 16, 2005, at 6:08 PM, Jindra Sarson wrote:
Thank you,
but it's not that case. I tried it on simple examples delivered with  
instalation package of Pygame 1.7. I tried it to run from terminal.  
It
genaretes many:
python[342] *** _NSAutoreleaseNoPool(): Object 0x38c0e0 of class  
NSCFString autoreleased with no pool in place - just leaking
and at the end:
<NSInternalInconsitencyException> Error (1002) creating CGSWindow
Trace/BPT trap
Thank you for help,
Jindra
Bob Ippolito wrote:
On Mar 16, 2005, at 16:25, Jindra Sarson wrote:
Arthur Elsenaar wrote:
I'm just beginner on Mac platform. I'd like to create standalone  
app  of my pygame program. I don't know anything - I tried to  
install  PyGame package for Mac, it istalled OK, but when I tried  
to test any  pygame source, it finished with some "cannot create  
screen".
Is there any "step by step" describtion, how to do just package  
with  my app, that will run on Mac without anything special  
installed?
try starting your code with "pythonw" instead of "python", this  
will  take care python can use windows and such.
thank you for reply. But it didn't help. Same error:
Error (1002) Creating CGSWindow
Make sure you call pygame.init() (or the equivalent set of   
module-specific init functions, but this is easier).
Make sure you're using pygame 1.7, and that you have PyObjC 1.2 or   
later also installed.  See   
<http://bob.pythonmac.org/archives/2005/03/11/pygame-170-for-mac-os- 
x -103/>.
-bob