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Re: [pygame] PyODE
Kris Schnee wrote:
I quickly got to the point of having some platforms, wraparound from the
sides of the screen, and a, uh, "griffin," that moves with flapping
flight and notices who's higher when it collides with an enemy. You can
probably guess what I'm thinking.
Hey, I remember that game! I played it on my 128k Mac Plus!
Kind of fun, but I found it too hard to get the hang of
the controls.
It occurs to me that having NPCs able to sense their environment
requires things that ODE doesn't seem to do, like asking "How far down
is the nearest platform?" or "Is there a ladder next to the player when
they push 'Up'?"
You might like to look into Soya. As well as wrapping
OpenGL and ODE, it has a few extra things that might
help, such as the ability to cast a ray into the
environment and find which object it hits.
--
Greg