The change with sample rate makes me think it may actually have to do
with the particular sound samples as well? I understand that SDL is
somewhat limited on the sample rate conversions it supports - got
particular sounds files that sound scratchy you can send to test with?
also, when you say you get scratches after starting some way into the
music - do you mean you get like a pop when first playing the music,
or do you mean that you get scratches throughout the music after you
start it playing at a point in the sound?
On Sun, Mar 23, 2008 at 2:27 PM, Bo Jangeborg <bo@xxxxxxxxxxx> wrote:
The buffer setting doesn't seem to make a differens.
The key seem to be the sampling rate. Lots of scratching at 44k sound
but OK at 22k. But even then I get scratches if I start some way into
the music
rather then at the start. The later problem I had in pygame 1.7 too.
In pygame 1.7 music worked OK in Vista at 44k.
I have tried both ogg and mp3 in pygame 1.8.
Have you tried playing music at 44k on XP machines? Maybe this is a more
general problem.
Another thing that seem to have changed is that if a path to a sound file
is wrong it doesn't cause an exception. Instead it returns an empty
sound object..
Is that really intended ?