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Re: [pygame] multi-width aalines and aacircles



I've drawn aalines over polygons before, and it doesn't always look right.

http://pymike.pynguins.com/downloads/Screenshot-GeoStrike.png

Look closely at the edges :)

On Wed, Mar 25, 2009 at 2:09 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
The results actually look good though, if one first draws the outline, then the filled version. Circles not quit so good, but better than with no anti-aliasing.

Lenard

RB[0] wrote:
You could do a filled polygon and then an aa one around it...
But I think then you'd be getting a lot slower...

On Wed, Mar 25, 2009 at 1:44 PM, Lenard Lindstrom <len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>> wrote:

   The aa polygon is not filled, and the filled polygon does no aa.

   Lenard


   René Dudfield wrote:

       good idea.

       there's an aa-polygon in sdl gfx


       On Wed, Mar 25, 2009 at 5:38 PM, Greg Ewing
       <greg.ewing@xxxxxxxxxxxxxxxx
       <mailto:greg.ewing@xxxxxxxxxxxxxxxx>> wrote:
       
           Lenard Lindstrom wrote:

             
               Yes, but we still need an aaline algorithm with line
               width.
                   
           Find an aa polygon algorithm and then use it to
           draw line-shaped polygons.

             



--
Lenard Lindstrom
<len-l@xxxxxxxxx>




--
- pymike