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Re: [pygame] pygame and the indie world today



Thanks for the link!

On Thu, Mar 24, 2011 at 11:11 AM, Eamonn McHugh-Roohr
<eamonn.m.r@xxxxxxxxx> wrote:
>
>
> On Tue, Mar 22, 2011 at 11:11 PM, Sean Wolfe <ether.joe@xxxxxxxxx> wrote:
>>
>> Im getting back into pygame after a little while. I've got some game
>> ideas that I'm really looking forward to developing into prototypes.
>>
>> Question for you guys. Where do you think pygame sits in comparison to
>> other indie development game technoligies like Unity or Unreal
>> Development Kit? There has been so much activity in the indie game
>> world lately and new resources brought in. Is pygame still relevant?
>>
>> For me, I still like writing code as opposed to using an interface
>> like Unity. As far as UDK is concerned, it seems like all the
>> creativity there is in the art and creatives. Which is great, but I
>> don't want to run another Unreal game... I want to experiment with the
>> interface a bit.
>>
>> Is anybody working on a FPS framework in pygame? Or would that be
>> redundant with these other technologies?
>>
>> Anyhow... I'd be interested to hear your thoughts.
>>
>> Thanks!
>>
>> --
>> A musician must make music, an artist must paint, a poet must write,
>> if he is to be ultimately at peace with himself.
>> - Abraham Maslow
>
>
> Someone is...
> http://code.google.com/p/pyggel/
> It's doom-ish now, but it's OS, so...
>



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow