On 26.02.2017 05:21, Irv Kalb wrote:
I teach Python programming at two different universities. At one of my schools, there is enough time for students to do a final project. I give them a background in event-driven programming, give them an overview in PyGame, and encourage them to build a small PyGame based project. I have just petitioned for and gotten approval to teach a new course on Object Oriented Programing. In that course, I will again use Python and focus on explaining OOP concepts using PyGame. (I'm really looking forward to this.) However, in order to make things easy for my students, I would like to supply them with a library (module) of easy to use user interface widgets. For example, a simple button, text display box, text input box, checkbox, etc. I started by giving out Al Sweigart's PygButton code to my students, and that worked great. Then some students asked for a text display box, then a text input box. I wound up building those myself. Along the way, I wrote additions to Al's PygButton code (for example, adding a disabled state). My question is: Is there any "standard" user interface widget library that many PyGame developers use? I have done quite a bit of research on this topic, and have found a few libraries of widgets like what I'm looking for. I've found: - pgu - pqGUI - sgc - Albow - gooeypy These all seem to attempt to solve the same problem (of creating a set of user interface widgets), but they all have different approaches. Some seem to take over the basic event loop. And most don't seem to be current - I haven't found any that have comments after around 2012. So ... is there one on this list, or one that I haven't found, that seems current and is simple to use? Or maybe, I'll just keep expanding my own. Thanks, Irv
Maybe kivy might be an option.