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[pygame] Data aware jit/blit POC - drawing 1.25 to 1.45 times faster.


I made a proof of concept for the data aware drawing thing I mentioned in a previous email.

Here's the proof of concept, and explanation:
I used the alien image in the pygamezero tutorial as the example. To show that this can be applied to pygamezero. But it can be applied to any engine that draws images really.