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[pygame] Subsurface of subsurface
Hi,
why have you dropped support for subsurface of subsurface? I was using it
to translate a coordinate system (pygame does not support this directly) a
to setup a clipping area. The latter one can be easily done by
Surface.set_clip, but the former one cannot be easily done - you have to
manually translate coordinates for all surface related operations, which
can be very expensive.
Any hints to resolve this problem?
Thanks
Ludek
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