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Re: [pygame] pygame on OSX (10.2.1)
> All you really need to do is add in -framework Cocoa to the link.. I
> don't recall exactly where this happens, but it should be in
Thanks, Bob. I had to rebuild Python as a framework build (didn't know
that a framework build was essential until this moment) and added
'-Xlinker "-framework" -Xlinker "Cocoa"' to the SDL line in Setup.
Afterward everything went smoothly, I was able to build pygame without
any hassle from CVS and install it.
But that seems not to be the end of the journey. Starting any program
from the examples folder results in following similar output:
WARNING! Running pygame apps from any method other than through
python.app (aka through the finder or launchservices) is UNSUPPORTED!
If you insist on using the terminal, type "open
/Users/kaweh/Projects/pygame/examples/stars.py", and hold down the
option key if you need to
specify additional command line arguments. A dialog box will
pop up and make you happy, I promise.
I sure hope you ran as
/Users/kaweh/Projects/pygame/examples/stars.py" exactly, otherwise you
will really have problems.
WindowServer doesn't like what you're doing as is, and it
gets really funky if you run things from the path for whatever reason.
2002-11-09 01:54:13.076 python An uncaught exception was raised
2002-11-09 01:54:13.127 python Can't cache image
2002-11-09 01:54:13.134 python *** Uncaught exception:
<NSImageCacheException> Can't cache image
That's it. I tried to start the examples through various means:
PythonLauncher, Terminal, directly accessing Python.app... but without
any success. Does someone know what I'm doing wrong. I am nearly there
to run pygame within OSX.
Thanks for any hints.
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